

- #MINECRAFT MULTIMC INSTALLING MODS MAC INSTALL#
- #MINECRAFT MULTIMC INSTALLING MODS MAC FULL#
- #MINECRAFT MULTIMC INSTALLING MODS MAC PLUS#
- #MINECRAFT MULTIMC INSTALLING MODS MAC MAC#
Minecraft versions prior to 1.14 crash with OpenGL errors on launch. If you do set the configuration globally, you can always change it to an Intel JDK and remove the wrapper command on a per-instance basis, for example if you want to play with Forge mods before compatibility is sorted out.

Just enable the ARM JDK and set the Wrapper Command in the main MultiMC Settings window instead of the instance settings.

The instructions above will enable the native Apple Silicon libs for a single MultiMC instance, but if you want, you can enable them for all instances. FWIW, if you get Forge crashes on launch using Rosetta, you should try using Amazon's Corretto build of OpenJDK 8, which doesn't seem to be affected and can run Forge, optifine, etc. Hopefully this will eventually get sorted out, as it seems to affect most Java JDKs, not just native ARM builds. So far, I haven't had any luck running Forge - I keep hitting LWJGL bugs that crash on launch. You can then add Fabric mods from the "Loader Mods" pane.
#MINECRAFT MULTIMC INSTALLING MODS MAC INSTALL#
Optional - Modsįabric seems to work great, so that's pretty cool :) To install Fabric, go to the Version pane of the "Edit Instance" screen, then just hit "Install Fabric". That's it! You should be able to launch the instance and run with native performance. Now you can paste it into the "Wrapper Command" box. Users/yourname), and copy the whole thing onto your clipboard using the pbcopy command.
#MINECRAFT MULTIMC INSTALLING MODS MAC FULL#
This will expand the ~ character to the full path to your home directory (e.g. Ls ~/Minecraft/m1-multimc-hack/mcwrap.py | pbcopy The lines beginning with # below are comments and don't need to be entered, but it's fine to copy paste them in along with the rest. If you do put it somewhere else, remember to change the references to it in the commands below. If you'd rather put this repo somewhere else, that's fine - the location doesn't really matter. To make it easy to follow along, we'll make a new directory called Minecraft in our home folder. Open a terminal (it's in the Utilities folder inside of Applications, if you're new to command line stuff). You'll also need a standard install of MultiMC.

Setup and Usage Pre-requisitesįirst, install the Zulu Java 11 JDK for macOS ARM64. All you have to do is set the wrapper command and make sure you're using an M1-compatible JDK, and it should just work. This repo contains a wrapper script to be used with MultiMC that will configure any MultiMC instance to use the Apple Silicon native libraries from Tanmay's work.
#MINECRAFT MULTIMC INSTALLING MODS MAC MAC#
minecraft, saves, and move/copy your world from %appdata%/.minecraft/saves using Windows Explorer.Want to get Minecraft running natively on a Mac with an M1 "Apple Silicon" chip? Thanks to the excellent work by Tanmay Bakshi, it's possible! After installing and creating the instance of game matching the version you play, from the instance menu choose 'open instance folder', pick. The only actual downside is a bit of extra hassle when upgrading a world to newest version (create a new instance, manually copy the save from older to newer), but it's very helpful in a lot of other respects, and can be installed anywhere.
#MINECRAFT MULTIMC INSTALLING MODS MAC PLUS#
It's an alternative launcher that helps managing multiple instances of the game - it's especially valuable when you play modded, as you can have many conflicting modpacks, various versions in non-conflicting instances, no risk of corrupting your worlds by opening them with wrong version, plus it makes installing mods a breeze - but even if you play pure vanilla, it's still helpful, allowing you to keep worlds separate between different versions. Probably the best and safest approach - with some side effects, although IMO beneficial ones - would be to use MultiMC.
